Anypoint Studio Download For Mac

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In the previous chapters, we have learnt the basics of Mule ESB. In this chapter, let us learn how to install and configure it. Before installing MULE, verify that you have supported version of Java on your system. JDK 1.8.0 is recommended to successfully install Mule on your system. Download Anypoint Studio, which includes the Mule Runtime. Choose the version of Studio compatible with your operating system: Windows, Mac, or Linux. Unzip the downloaded file to a directory on a hard drive located on your host machine. The Anypoint Studio folder or directory appears when the unzip operation completes.

  • Anypoint Platform delivers an entire integration experience that is built upon proven open source technology. This eliminates costly point-to-point integration. Anypoint Platform includes CloudHub iPaaS, Mule ESB, and a unified solution for API management, design and publishing. Pricing Anypoint Platform uses a freemium, subscription pricing model.
  • Subversion For Anypoint Studio On Mac. Anypoint Studio, as we all know, is a MuleSoft’s customized version of Eclipse IDE. It comes well integrated with Anypoint Platform (CloudHub) Runtime Manager. It will be nice if we can also do version control from Anypoint Studio. MuleSoft’s documentation clearly explains how to use Subversion with.
  • After installation, you can close the tab, successfully installing JDK on your machine. Anypoint Studio Installation: Anypoint Studio is available in three versions: Windows, MAC and Linux OS.

This tutorial takes you through the process of configuring the Apache Maven build automation tool to integrate with Mule AnyPoint Studio.

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I hope many of you know how to use Maven with AnyPoint Studio, but I am still taking this step to teach those who aren't aware of this. To configure Maven to AnyPoint Studio, first we need to download it from the Apache Site.

Once downloaded, unzip the archive file into your C Drive if you are using Windows, or accordingly in your laptop or desktop based on your OS.

Then, go into the folder and see if the zip is correctly extracted or not, and locate the bin folder.

Then, add the bin folder to the PATH environment variable in OS accordingly in Windows or Mac.

Once it has been added to the environment variable, open a command prompt based on your OS.

Then run the mvn –v command to make sure that your Maven is configured correctly.

When you see the below in your command, it's done correctly.

In your computer's file explorer, navigate to the default location of the local Maven repository:


In Linux/Mac: ~/.m2 . In Windows: C:Users{yourUser}.m2.

You may need to enable viewing of hidden files and folders. If this folder does not exist, do not create it. It will be created automatically. This location will now be referred to as $M2 .

If the folder exists, drill-down and look for the repository subfolder: ${user_home}/.m2/repository . Leave this window open.

Configure Anypoint Studio to Use Maven

Open Anypoint Studio.

Open Anypoint Studio preferences.

Expand Anypoint Studio and click Maven Settings.

Check the three checkboxes for Maven preferences.

If the Maven installation home directory is not set, browse to the location of your Maven.

Set a default groupId for new projects field to com.api.maventest.Click Test Maven Configuration and verify that the test passes.In the left-side navigation, expand Java.

Under Build Path, select Classpath Variables.

Verify that the JRE_LIB and JRE_SRC variables are pointing to a JDK and not a JRE.

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Verify that there is an M2_REPO variable and that it is set to ${user_home}/.m2/repository. If M2_REPO does not exist, click New and create a variable called M2_REPO that points to your repository location: ${user_home}/.m2/repository.

Click OK.

You are all set with the configuration of Maven with Anypoint Studio.

Thanks for reading. In the next discussion, we will see how to create a Mule Project with Maven.


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Welcome to Mule Invaders, the video game inspired by the classic retro shooters Galaga and Space Invaders. In Mule Invaders, help Max the Mule destroy waves of enemies by spawning powerups using APIs. To protect Max on his journey to integrate the universe, create APIs in Anypoint Platform, deploy your application on CloudHub, then make HTTP requests to your APIs to spawn powerups while playing the game in realtime. When you use a REST client to send a POST request to your API, the flow will run and will trigger a powerup to spawn in the video game. The more powerups you trigger, the higher the score you can get.

How can I play?

It’s super easy for anyone to build and play Mule Invaders themselves. Simply click one of the buttons below to download the application on either a PC or Mac, then follow the tutorial on how to set up the backend integration for the video game.

How was the game made?

Mule Invaders was built using the Unity game engine and written entirely in C#. The video game client polls our API Endpoint created in Anypoint Platform and listens for any updated value in the Object Store. When an Object Store value has been updated, it spawns the corresponding powerup in the video game. Pretty simple right?

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If you have any feedback on Mule Invaders or have ideas of what should be added to the game next, please leave a comment below. Also, if you can get a high score, make sure to share a screenshot and tag @muledev on Twitter. Click here to get started today, you should be up and running in less than 10 minutes.

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